This book guides the reader through the complete process of designing and creating a compelling virtual world. Illustrated techniques include the use of basic colored 3D shapes as well as more advanced features such as indexed face sets with texture mapping. COVER TITLEFor example, herea#39;s one way to implement a doorbell. Example 6-1 Using a TouchSensor ... routes as arrows between events. PUSH BUZZ Trigger Target Figure 6-3 Doorbell wiring diagram An 1 22 Chapter 6: Animation and User Interaction.
Title | : | The VRML 2.0 Handbook |
Author | : | Jed Hartman, Josie Wernecke |
Publisher | : | Addison-Wesley Professional - 1996 |
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